Computing lessons help to prepare students for the reality of our 21st Century world, taking in aspects of Computer Science, IT skills and E-Safety. Students have one lesson per week in years 7 and 8. In years 9, 10 and 11, students can choose to study GCSE Computer Science or a Technical Award in Interactive Media (IT).
It’s important for all our students to understand that the world is programmable. From toasters and smart TVs to Desktop PCs and even supercomputers and the cloud, we rely on technology in a way that we never have before. Computer Science helps us to learn how these computers work and communicate with each other, as well as exploring programming skills in ‘real world’ languages like Python.
In addition to understanding how computers work, it is also key that all students can use standard software to make documents and presentations - the types of tasks that are common in many workplaces. We also explore skills like image editing and creating websites which form such a key part of the creative industries in the UK
Without thinking carefully about how to act responsibly online, students could find themselves in some really challenging situations. In both Computing and PSHE lessons students will explore ways to protect themselves and support each other to use technology safely.
GCSE Computer Science (OCR)
GCSE Computer Science is a challenging course that covers both deep technical understanding of how a computer works and connects to other computer and practical experience of programming and problem solving. As a GCSE course it is assessed through exams at the end of year 11 only.
Computer Science has links to many other subjects and give opportunities to progress to post-16 studies including Sciences, Maths, Technology, Engineering.
Technical Award in Interactive Media (NCFE)
The “Interactive Media” IT course allows students to gain practical skills in developing products like websites, interactive presentations and animated adverts. The course is 60% controlled assessment, giving students the opportunity to develop skills over time and reflect on their effectiveness for a specific project. There is also a 3-day examined task where students can show off how well they can create something under time pressure.
The Interactive Media course will allow students to continue to a range of creative studies in post-16 education and has links to Art & Design and Technology as well as any other type of role where organisation and planning to complete a project in a fixed time is important.
There is a weekly ”Computing Catch up” OOSHL to support key stage 4 students with making sure they are up to date with their studies. There is also a homework OOSHL every day with IT access supported by colleagues from other departments.
Robotics OOSHL is a long-running and popular club. We have focussed on using VEX robots - both the EDR and IQ range - and entering competitions to test our design, driving and coding against other schools across the country (and the world!) In 2017 and 2018 we sent teams to the National VEX IQ Finals, having competed first in competitions at a regional level.
|Leader of Computing||Mr Rogers|
|Teacher of Business & Computing||Mrs Klym|